 Domu:
A Child's Dream
by Katsuhiro Otomo
Dark Horse Comics / Studio Proteus
Translated by Dana Lewis and Toren Smith
BW,
240 pgs
$26.95 CAN / $17.95 US
Take an Otomo test drive
by Chad Boudreau
If
you're looking for a masterpiece of comics writing and illustration
of epic proportions, you have to look no further than Katsuhiro
Otomo's Akira. Otomo dedicated ten years of his life to the
creation of this opus, a story that consists of more than 2,000
pages. For all of its accolades, however, Akira is an imposing
task to undertake. It's a heavy commitment both in time and finances.
Each of its six collected trade paperbacks will set you back more
than $30. That's quite a commitment to ask of anybody, especially
someone who might be relatively new to manga. If any book has compelled
someone to seek out manga, it's Akira, a title that comes
to the mind of almost anybody when they hear the word manga.
Domu:
A Child's Dream is the test drive you can take to see if you're
ready for Akira.
In
1980, Domu began magazine serialization, running intermittently
for two years until completion. At this time Domu was collected
and published in graphic novel format, quickly becoming a success
among Japanese high school and college students. Domu was
Otomo's first work to gain widespread recognition in Japan and would
go on to win that country's Science Fiction Grand Prix Award in
1983.

Like most children, Cho has a fascination with objects.
The people he harms often have items that he wishes to
possess |
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A decrepit
old man named Cho gifted with extraordinary telekinetic powers holds
silent sway over an entire block of apartments. Its residents are
puppets at this control. He can end their life with the smallest
of thoughts. But, the old man's realm is about to be threatened
by a young girl named Etsuko who has a battery of her own psychic
abilities.
Many
of Otomo's stories are known for their dark and tragic social commentary.
Akira is well known for its portrayal of modern Japan, its
societal conflicts and its tragic roll in world history. Domu
also has its fair share of social commentary, but it's one that
is tighter, smaller and more personal.
Domu
is about children. All of its principal characters, except for the
detectives who are investigating seemingly impossible suicides in
the apartment blocks, are children or exist in a child-like state.
The latter describes the old man Cho. He's regressed back to an
immature state, a mischievous toddler who has yet to learn the difference
between right and wrong. His manipulations of people are nothing
but a game, and one can't help but shiver as his face fills with
innocent wonder just before he does something terrible.
Etsuko
is far more emotionally developed. She quickly notices Cho and his
antics and realizes his tantrums must be stopped. In a way, Etsuko
is the parent Cho so desperately needs, someone to punish him for
acting out in these horrible ways. What Etsuko does, in effect,
is take away Cho's 'toys', protecting the residents from his ghastly
games. This throws Cho into a fit of escalating tantrums that will
eventually result in a telekinetic war between Cho and Etsuko.
It's
not all cut and dry with Etsuko, however. She's a child after all,
and like all children, can be thrown into periods of her own irrational
behaviour when confused and upset. During their psychic battle across
the apartment complex, Etsuko becomes responsible for acts that
are equally as terrible as any committed by Cho. It's unsettling
to see Etsuko act is this manner, doubly so when you are reminded
that for all her special abilities she is just a child.

As Cho and Etsuko wage telekinetic war, the
faceless apartment complexes bear the brunt of their force |
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Drawing
styles in manga tend to follow a formulaic pattern. Otomo's illustrations,
however, have always come across as unique to the genre. He's not
overly concerned with cute character design. His characters are
far more convincing in their expressions and movements, and tend
to me more realistic in their design.
In
Domu, as in Akira, the environment plays a significant
role in the story. Otomo will often treat the reader with two page
spreads revealing the insignificance of humans in the world in which
they created for themselves. In Domu, this is seen when Otomo
shows us an aerial view of the massive, towering apartment complexes
in which so many Japanese make their home. Indeed Otomo has said
part of the inspiration for the story came from a newspaper article
on rampant depression in Tokyo's sprawling housing developments.
It's easy to see why depression, and even suicide, occurs in these
endless seas of faceless, cold stone.
Akira
and Domu both share a fascination with child psychics, telekinetic
warfare and modern Japan. Although Otomo is a prolific and highly
regarded artist, not much has been written about him or his creative
processes. It's only speculation on my part, but I like to think
that much of what would become Akira came to Otomo's mind
while he worked on Domu. I like to think that after crafting
Domu, Otomo decided to explore further the powers he had
created. What explanation could be given for these telekinetic powers?
What if they were created by science, created by using children?
What possible ramifications could that have for the world?
That's
what I like to think, and I would suspect I wouldn't be too far
from the mark. For Otomo, Domu was a chance to lay the groundwork
for his masterpiece, even if he didn't know it at the time. It's
not too often that the blueprint is as good as the finished product.
Domu is one of those exceptions.
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