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Anatomy of an Indie Operation
by TJ DiChristopher
It's day two of the New York Comic Con. Attendees shuffle through Artists'
Alley, glancing at unfamiliar titles and stopping to chat up their favorite
creators. At the Drumfish Productions booth, Rich Bernatovech excuses himself
from answering my questions in order to greet someone who's stopped to page
through his flagship book, Sentinels.
After
making the sale, Rich pulls out a leather-bound notebook and scrawls $15 beneath
a wobbly column of figures.
Rich Bernatovech is one of the many independent comic book creators vying for
the crowd's attention at the massive convention. With publishing giants like
Marvel and DC in attendance, it's not always easy to draw in passersby. In addition,
independent creators like Rich must also handle every aspect of their operations,
from setting up booths to keeping the books.
Center stage at the Drumfish table is the recently completed series of Sentinels
graphic novels, haloed by a collection of promotional material: posters, postcards,
and a cover preview of Bernatovech's upcoming project, Neverminds.
"Having more than one book out has totally helped. When I had one it was
very hard to get people to stop," says Bernatovech. "There's more
of an interest, more of an acknowledgement that, even though you're independent,
you're professional. That you've created a product, that you've finished it,
that you have some kind of knowledge about the industry."
But Rich is not alone at this convention. Sitting alongside him is Ohio-based
artist Jamie Fay, co-creator and penciler of Neverminds. The artist with
whom Rich collaborated on Sentinels lives in Buenos Aires and couldn't
always attend conventions throughout the series' run.
"When you're by yourself, it's a little hard because even if you do have
people stop-the second person-there's nobody there to acknowledge them. Having
the artist there really helps because people like to get sketches. And that's
a big selling point."
In addition to an artist presence, Rich has recruited the niece of Sentinels
editor George Gustines to run publicity at the booth. Smiling through exhaustion,
Leonor Mamanna assails the curious and not-so-curious with cheerful greetings.
Those who have previously visited the booth seem astounded that she remembers
their names.
Rich has come a long way since his first convention in 2004. The experience
was a mixture, he says, of excitement and disappointment-excitement over the
finished book, but disappointment over mediocre booth traffic.
"They're not really sure of what you are," says Bernatovech of both
creators and fans.
Sentinels is a graphic novel that follows a team of second-generation
superheroes who take up the mantle of their disappeared parents. Writing a team
book your first time out can be perilous. The substance is in the relationships,
in the tension between well-established personalities. Investing readers in
those relationships and keeping them hooked is incredibly challenging. Still,
Rich chose to tackle a team book.
"I was committed with carrying through with Sentinels. At the time,
it was where my heart was."
And he did carry through. Along the way, he has become part of a close-knit
indie network. He and Dreamchilde Press writer/publisher Philip Clark organized
The Indie After Party at last year's inaugural New York Comic Con. They promote
one another's books on their respective websites, and Phil runs a forum on Sentinels
and other indie series at the Dreamchilde
Press site. Their collaboration provides an example for aspiring comics
writers, especially those who might be too eager to get Marvel and DC's attention.
Indies, Assemble!
When
Philip Clark first contemplated publishing Quantum: Rock of Ages, a book
about a dimension-hopping team on a mission to save the space/time continuum,
he put together an ashcan edition and sought feedback at various conventions.
"I went to the con and I basically tried to hit everyone that I thought
might have an impact in the industry," he says. "I think from that
con I maybe had one person ever get back to me. And I remember who it was. It
was James Sherman (Legion of Super-Heroes). He gave me some fantastic
pointers, but I think everyone else just kind of put it in their bags and forgot
about it."
Sherman's encouragement emboldened Phil to script the first issues of Quantum
and take them to a sci-fi convention at Madison Square Garden. Again, the
same pattern emerged.
"People like Peter David and Chris Claremont couldn't even look at my
script for legal reasons," he remembers. "The more indie guys would
pay attention to me, and that's actually where I ran into the Comic Book Artists
Guild for the first time. Those people like Keith Murphy were the only people
who took me seriously and acknowledged that I could do this comic book thing."
Phil is now an enthusiastic supporter of small presses and continues to work
with the Comic
Book Artist Guild.
In attendance at this year's Indie After Party was Andrea Grant. Though she
now sports jet black hair, the ashen-haired heroine of her recently released
book, Andrea
Grant's MINX, is clearly styled after Andrea herself.
Andrea (aka, the Pin-Up Poet) is a writer, multimedia artist, and former model
who has always brought a high regard for style to her projects. MINX
is a tale about a woman who passes between waking and sleeping realms, trying
to prevent her nemesis from corrupting powerful spiritual energies. The format
is reflective of the sumptuous story.
"I like to keep my production values high so that everything looks slick,"
says Andrea. "I don't want people to ever look at my work and think 'Oh,
she's independent. You can tell by the thin paper.'"
And while her preoccupation with quality means she handles most aspects of
production, she understands the cooperative aspect of being an independent creator.
"I am fortunate that I have so many allies who help me with different
things, like publicity. I have an amazing graphic designer who understands my
disjointed emails."
Phil
also insisted that I meet Sean Wang. Sean is the writer behind the sci-fi epic
Runners, which follows a crew of alien smugglers.
Though Sean has done notable work for comics labels (The Tick), he remains
an independent creator at heart. When asked about working on established titles,
Sean is steadfast in his commitment to Runners.
"I think that unlike a lot of people who may start self-publishing something
in the hope that it will lead to work with Marvel and DC, my honest intention
is really to make Runners my long-term project. I would certainly entertain
working for other companies but it's kind of a balancing act."
Sean recently completed the critically acclaimed pencils for Meltdown,
a title released by Image comics. Since Image titles are creator-owned, there
was no loss of creator control.
"The benefit was that they obviously have a lot of clout in Previews
and in getting stores to order from them. As a self-publisher, you're fighting
upstream to get retailers to notice your work."
Each of these creators has experienced that fight. While the major labels actively
solicit artists, fewer doors are open to new writers. Ask any established writer
how to have your pitch considered by Marvel or DC, and he or she will likely
tell you to get something published.
Read
Part 2
of Anatomy of an Indie Operation
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