Robert Bienvenu
by Chad Boudreau

Robert Bienvenu
self-portrait
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Robert
Bienvenu is originally from Lafayette, Louisiana. He grew up watching
too much television and reading too many comics. He and his unbelievably
intelligent wife (who proves her intelligence daily by laughing
at all of Robert's jokes) and their two talented children live
in Baton Rouge, where he is the Promotions Director for a broadcast
television group and owner of a comic shop called Red City Comics.
Robert watches too much television and reads too many comics.
CR: How did you get involved in creating comics and how long
have you been doing them?
RB: I had been drawing my entire life, finishing
a random comic strip here and there, but had never sat down and completed an
actual story. A few years ago, I met up with a group of local cartoonists who
were about to publish their first anthology. I figured I'd throw my hat over
the fence by telling them that I could get a story together. My intent was solely
to force myself to finish a story, but along the way I was joining them on workshops
and jams and smaller projects. The process turned out to be more valuable than
the original goal of just finishing one comic.
CR: How did you get involved with SPX?
RB: I happened to be with a friend when he bought
the 2000 SPX Anthology (we were just amazed by the value of getting a thick
book like that for under seven bucks). Later, he forced me to read the opening
story by Darko Macan. After getting my own copy and seeing the stuff by Adriane
Tomine, Alex Robinson, and Tony Consiglio, I immediately made plans to go to
the 2001 Expo. While that didn't happen, I did make it to Bethesda for 2002.
My goal from that point was to have a table at the next SPX. Having a story
in the anthology didn't seem like an attainable goal, but my friends and I figured
that if we submitted stories and didn't get in, we'd end up with a few good
mini-comics to sell at the Expo. Actually getting a story accepted and having
the SPX stay in Bethesda for one more year is all icing on the cake.
CR:
SPX 2003 focused on the topic of travel: Tell us about your comic.
RB: My story takes place on a commuter train and
focuses on how difficult it can be to change someone's first impression of you.
After an embarrassing introduction, a young man spends the remainder of the
commute attempting to convince a woman that he's not a jerk. Working within
a travel theme was a big help. The train setting propels it right along, and
having a destination for the characters gives you a good set up for a punch
line.
CR: The back cover of SPX 2003 asks, "Is it the destination or
the getting there?" What's your opinion on that and why?
RB: It's always the trip that's the thing. It's
the process of getting the girl, or the comic, or the corndog. It's not just
the corndog. It's never the corndog. But I bet you wanna' know how I got that
corndog, don't you...
CR: What's the craziest thing that ever happened to you on a
trip?
RB: I was driving a TV crew home from a shoot at
a university in Virginia, and became lost on the school's badly lit streets.
As I was complaining about how the campus had "nothing but left turns", I heard
laughter from the back of the van. I then realized that I had driven into the
track and field stadium and that I was completing my fourth lap around the track.
I still hold the school record at Mary Washington College for the 800 meters
in a Ford van.
CR: Where else has your work appeared?
RB: Pipedream Anthology #1
and the men's room wall in Fletcher Hall at the University of Louisiana at Lafayette.
CR: What are you currently working on?
RB: Penciling someone else's story for Pipedream
Anthology #2 and getting mini comics together for SPX. I'm also in the first
stages of my own story for Pipedream #2.
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Silly
question...
CR:
You're stranded on a deserted island with no hope of rescue but
have plenty of food and water to live out your days. A big fish
with magical powers shows up on the beach and tells you it can return
you to your home if you choose one person to take your place on
the island. Who do you pick and why?
RB:
I'd pick (insert 1970s sitcom star here), just so I could hear him
scream, "(insert 1970s catch-phrase here)" when they dropped him
onto the island.
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CR: What was your earliest exposure to comics?
RB: I'm the youngest of seven kids, with five older
brothers. I thought that every kid grew up with a stack of comics on their nightstand.
I was shocked to visit other kids' homes only to find that some of them didn't
read comics at all. I was also lucky enough to have a grandmother who kept every
comic and Big Little Book that she'd ever bought for her kids, so I was exposed
to Jack Cole, C.C. Beck, Simon & Kirby, Al Capp, etc.
CR: What inspires you to work in comics?
RB: The competitiveness that surfaces when hanging
around other artists, discovering new artists online or at SPX. Watching my
son draw is pretty inspirational. If he keeps improving at his current pace,
he'll surpass my skill level by the time he hits junior high. That gives me
about two years to either get my act together or to just quit comics in shame.
CR: Who are some of the most exciting and talented creators working
in comics today?
RB: Bill Fingerman's Beg the Question blew
me away, and I'm anxiously waiting for Alex Robinson's next book to be finished.
Chip Zdarsky's Collected Prison Funnies was the best surprise of the
year. I'm also a sucker for any Alan Moore retro story.
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